Fun with the Terrain Engine!
We’ve started development of our next game, which means R&D time for me… yay! the best part!
After weeks of patient debugging, tuning and optimizing Besmashed, it feels good to be playing with Unity for what it does best: prototyping.
No more polished code and pixel-perfect GUI layouts: time for dirty 1-hour/day projects to get a feel […]
Posted on April 24th, 2008 by Ben
Filed under: Development, English | No Comments »



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