blog.gamepulp.com

Casual game development musings… (bilinguist blog: english/français)

Fun with the Terrain Engine!

We’ve started development of our next game, which means R&D time for me… yay! the best part!
After weeks of patient debugging, tuning and optimizing Besmashed, it feels good to be playing with Unity for what it does best: prototyping.
No more polished code and pixel-perfect GUI layouts: time for dirty 1-hour/day projects to get a feel […]