Fun with the Terrain Engine!
We’ve started development of our next game, which means R&D time for me… yay! the best part!
After weeks of patient debugging, tuning and optimizing Besmashed, it feels good to be playing with Unity for what it does best: prototyping.
No more polished code and pixel-perfect GUI layouts: time for dirty 1-hour/day projects to get a feel of what we can squeeze out of the engine.
So while toying with the Terrain Engine, I came across Fractscape (a Unity-made terrain tool), which got me thinking of procedurally painting/terraforming the terrain, and other geekeries… then Chris came in, one thing lead to the other and bam, I find myself doing a pong… with the Terrain Engine.
Not that I’m that obsessed with pong (or am I?), it’s just the “hello world” of gaming. Anyway, here goes…
(click image to activate)
© Gamepulp 2007 - Created with Unity »
Please note:
- this demo needs the Unity plugin to run -don’t worry, if you haven’t got it yet it will auto-install smoothly.
- on Windows, the textures don’t move, only the heights… works fine on Mac though… maybe that because I’m using unsupported methods?
The cool thing: I don’t care
! ah, the joy of prototyping…



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