Archive for October, 2009
Voodoo Zombies
by Christophe on October 23rd, 2009, under Zombie Shooter
The second step in prototyping : trying the gameplay.
We include mixing tests between character animations and the ragdoll setup. The purpose is to have probable movements, the nearest of animations made in Cheetah3D (inverse kinematics), on reacting models to physics and to impacts thanks to the ragdoll in Unity.
There are first graphic elements for buildings. The zombie will be completely remade.
At last, we can use one of musics created by Johan Holmström, who we recommend to all producers.
The CNC encourages Gamepulp
by Christophe on October 3rd, 2009, under Mr Elements, News
We are very proud to announce CNC offered us a subsidy to create a model of a new game : MrElements.
We’ll give news about it.
Thank you to CNC !
Shooting zombie at the street corner
by Christophe on October 3rd, 2009, under Lab, Zombie Shooter

- Poème en alexandrin -
Qu’il est bon de shooter du zombie dans la ville.
Mais morts-vivants, qu’il est ardu de vous trouver !
Alors sur iPhone, agitons nos doigts agiles
et que s’apaise enfin notre instinct de boucher.
Déchiquetons, broyons et shootons avec grâce
Les polygones morbides des citrouilles abjectes,
Des chauve-souris et de tous ces monstres pugnaces.
Faisons goûter notre colère à ces insectes !
Gamepulp veut vous aider à cette noble quête,
Par le miracle des ragdolls, des meshes détruites,
Vous pourrez découper bras, jambes et têtes.
Regardez, braves gens, les vidéos qui font suite.

