Lab

Shooting zombie at the street corner

by Christophe on October 3rd, 2009, under Lab, Zombie Shooter

Logo provisoire Zombie Shooter

- Poème en alexandrin -

Qu’il est bon de shooter du zombie dans la ville.
Mais morts-vivants, qu’il est ardu de vous trouver !
Alors sur iPhone, agitons nos doigts agiles
et que s’apaise enfin notre instinct de boucher.

Déchiquetons, broyons et shootons avec grâce
Les polygones morbides des citrouilles abjectes,
Des chauve-souris et de tous ces monstres pugnaces.
Faisons goûter notre colère à ces insectes !

Gamepulp veut vous aider à cette noble quête,
Par le miracle des ragdolls, des meshes détruites,
Vous pourrez découper bras, jambes et têtes.
Regardez, braves gens, les vidéos qui font suite.

(continue reading…)


Fun with the Terrain Engine!

by admin on April 24th, 2008, under Blo, Lab

We’ve started development of our next game, which means R&D time for me… yay! the best part!
After weeks of patient debugging, tuning and optimizing Besmashed, it feels good to be playing with Unity for what it does best: prototyping.
No more polished code and pixel-perfect GUI layouts: time for dirty 1-hour/day projects to get a feel of what we can squeeze out of the engine.

So while toying with the Terrain Engine, I came across Fractscape (a Unity-made terrain tool), which got me thinking of procedurally painting/terraforming the terrain, and other geekeries… then Chris came in, one thing lead to the other and bam, I find myself doing a pong… with the Terrain Engine.

Not that I’m that obsessed with pong (or am I?), it’s just the “hello world” of gaming. Anyway, here goes…
(click to activate)


© Gamepulp 2007 – Created with Unity »

Please note:

  • this demo needs the Unity plugin to run -don’t worry, if you haven’t got it yet it will auto-install smoothly.
  • on Windows, the textures don’t move, only the heights… works fine on Mac though… maybe that because I’m using unsupported methods?
    The cool thing: I don’t care :) ! ah, the joy of prototyping…