blog.gamepulp.com

Casual game development musings… (bilinguist blog: english/français)

Characters showcase… at last!

Below is a demo of all of Fight Pong’s characters in live action: yay!
This took us forever and is the result of a lot of sweat and tears, but we’re very proud of it .
Only one known bug so far: sometimes the characters won’t fire their super-attacks when bullet-time is enabled.
But if you notice […]

Fight Pong, a last music.

Une dernière musique a été créée pour l’habillage sonore des menus. La voici
A last music was created for menus. Here is it

Get the Flash Player to see the wordTube Media Player.

var so = new SWFObject(”http://blog.gamepulp.com/wp-content/plugins/wordtube/mediaplayer.swf”, “2″, “320″, “340″, “7″, “#FFFFFF”);
so.addVariable(”file”, “http://blog.gamepulp.com/wp-content/plugins/wordtube/myextractXML.php?id=2″);
so.addVariable(”image”, “”);
so.addVariable(”displayheight”, “240″);
so.addVariable(”displaywidth”, “320″);
so.addVariable(”thumbsinplaylist”, “true”);
so.addVariable(”shuffle”, “false”);
so.addVariable(”autoscroll”, “true”);
so.addVariable(”repeat”, “true”);
so.addVariable(”overstretch”, “true”);
so.addVariable(”showdigits”, “true”);
so.addVariable(”largecontrols”, “true”);
so.addVariable(”callback”, “http://blog.gamepulp.com/wp-content/plugins/wordtube/wordtube-statistics.php”);
so.addVariable(”backcolor”, “0xFFFFFF”);
so.addVariable(”frontcolor”, […]

Fight Pong, musics.

5 musiques ont été conçues pour Fight Pong. Elles ont été créées pour correspondre à chaque personnage et donc chaque terrain. Bonne écoute !
5 musics were conceived for Fight Pong. They were created to harmonize with each character, so each level. Have fun !

Get the Flash Player to see the wordTube Media Player.

var so = […]

Power-ups demo

Hello there, I’m Ben, Gamepulp’s lead programmer, and for my first post on this blog I wanted to show you a little internal demo we cooked up to test-drive all of the game powerups…
These items (power-up/down, weapon, special bonus) will appear as “crates” on the game area, so that the players can pick them up […]

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