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	<title>Gamepulp &#187; Zombie Shooter</title>
	<atom:link href="http://blog.gamepulp.com/category/games/zombie-shooter/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.gamepulp.com</link>
	<description>100% game juice</description>
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		<title>Zombies approach</title>
		<link>http://blog.gamepulp.com/zombies-approach</link>
		<comments>http://blog.gamepulp.com/zombies-approach#comments</comments>
		<pubDate>Fri, 04 Dec 2009 10:10:19 +0000</pubDate>
		<dc:creator>Christophe</dc:creator>
				<category><![CDATA[Zombie Shooter]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.gamepulp.com/?p=724</guid>
		<description><![CDATA[

Voodoo Zombie is a rail shooter on iPhone. You hunt the living dead and only your speed will save your brain.
A unique technique on iPhone allows zombies to have realistic reactions under your shots.

At last, thanks to another great innovation on iPhone you will become a fierce hunter with the Power slicer, an ultimate weapon [...]]]></description>
			<content:encoded><![CDATA[<p><span id="training"><a href="http://blog.gamepulp.com/wp-content/uploads/2009/12/logo-voodoo-zombie.png"><img class="aligncenter size-full wp-image-726" title="Voodoo Zombie" src="http://blog.gamepulp.com/wp-content/uploads/2009/12/logo-voodoo-zombie.png" alt="Voodoo Zombie" width="500" height="129" /></a></span></p>
<p><a href="http://blog.gamepulp.com/wp-content/uploads/2009/12/illus_zombie-shooter1.jpg"><img class="alignleft size-medium wp-image-725" title="Screen Voodoo Zombie" src="http://blog.gamepulp.com/wp-content/uploads/2009/12/illus_zombie-shooter1-300x200.jpg" alt="Screen Voodoo Zombie" width="210" height="140" /></a></p>
<p>Voodoo Zombie is a rail shooter on iPhone. You hunt the living dead and only your speed will save your brain.</p>
<p>A unique technique on iPhone allows zombies to have realistic reactions under your shots.</p>
<p><a href="http://blog.gamepulp.com/wp-content/uploads/2009/12/illus_zombie-shooter2.jpg"><img class="alignright size-medium wp-image-730" title="Screen Voodoo Zombie" src="http://blog.gamepulp.com/wp-content/uploads/2009/12/illus_zombie-shooter2-300x200.jpg" alt="Screen Voodoo Zombie" width="210" height="140" /></a></p>
<p>At last, thanks to another great innovation on iPhone you will become a fierce hunter with the Power slicer, an ultimate weapon which slices arms, legs and bodies !</p>
<p><strong>Gore lovers will have a plate full !</strong></p>
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		<title>Voodoo Zombies</title>
		<link>http://blog.gamepulp.com/voodoo-zombies</link>
		<comments>http://blog.gamepulp.com/voodoo-zombies#comments</comments>
		<pubDate>Fri, 23 Oct 2009 15:53:01 +0000</pubDate>
		<dc:creator>Christophe</dc:creator>
				<category><![CDATA[Zombie Shooter]]></category>
		<category><![CDATA[bande originale]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.gamepulp.com/?p=706</guid>
		<description><![CDATA[The second step in prototyping : trying the gameplay.
We include mixing tests between character animations and the ragdoll setup. The purpose is to have probable movements, the nearest of animations made in Cheetah3D (inverse kinematics), on reacting models to physics and to impacts thanks to the ragdoll in Unity.
There are first graphic elements for buildings. [...]]]></description>
			<content:encoded><![CDATA[<br /><img src="http://i.ytimg.com/vi/5ZhsBeQPE3A/0.jpg" alt="media" /><br />

<p><strong>The second step in prototyping : trying the gameplay.</strong></p>
<p>We include mixing tests between character animations and the ragdoll setup. The purpose is to have probable movements, the nearest of animations made in <a href="http://www.cheetah3d.com/" target="_blank">Cheetah3D</a> (inverse kinematics), on reacting models to physics and to impacts thanks to the ragdoll in Unity.<br />
There are first graphic elements for buildings. The zombie will be completely remade.</p>
<p>At last, we can use one of musics created by <a href="http://www.myspace.com/johanholmstrom" target="_blank">Johan Holmström</a>, who we recommend to all producers.</p>
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		<item>
		<title>Shooting zombie at the street corner</title>
		<link>http://blog.gamepulp.com/shooting-zombie-at-the-street-corner</link>
		<comments>http://blog.gamepulp.com/shooting-zombie-at-the-street-corner#comments</comments>
		<pubDate>Sat, 03 Oct 2009 14:52:10 +0000</pubDate>
		<dc:creator>Christophe</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[Zombie Shooter]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.gamepulp.com/?p=637</guid>
		<description><![CDATA[
- Poème en alexandrin -
Qu&#8217;il est bon de shooter du zombie dans la ville.
Mais morts-vivants, qu&#8217;il est ardu de vous trouver !
Alors sur iPhone, agitons nos doigts agiles
et que s&#8217;apaise enfin notre instinct de boucher.
Déchiquetons, broyons et shootons avec grâce
Les polygones morbides des citrouilles abjectes,
Des chauve-souris et de tous ces monstres pugnaces.
Faisons goûter notre colère [...]]]></description>
			<content:encoded><![CDATA[<div id="training"><img class="aligncenter size-medium wp-image-653" title="logo provisoire Zombie Shooter" src="http://blog.gamepulp.com/wp-content/uploads/2009/10/logo-provisoire-final.png" alt="Logo provisoire Zombie Shooter" /></div>
<p><em>- Poème en alexandrin -</em></p>
<p>Qu&#8217;il est bon de shooter du zombie dans la ville.<br />
Mais morts-vivants, qu&#8217;il est ardu de vous trouver !<br />
Alors sur iPhone, agitons nos doigts agiles<br />
et que s&#8217;apaise enfin notre instinct de boucher.</p>
<p>Déchiquetons, broyons et shootons avec grâce<br />
Les polygones morbides des citrouilles abjectes,<br />
Des chauve-souris et de tous ces monstres pugnaces.<br />
Faisons goûter notre colère à ces insectes !</p>
<p>Gamepulp veut vous aider à cette noble quête,<br />
Par le miracle des ragdolls, des meshes détruites,<br />
Vous pourrez découper bras, jambes et têtes.<br />
Regardez, braves gens, les vidéos qui font suite.</p>
<p><span id="more-637"></span></p>
<h2>Les ragdolls :</h2>
<p>Un ragdoll transforme littéralement les personnages ou tout autre élément, réactifs à la physique (gravité, collision, chutes). Le problème vient du fait qu&#8217;on perd les animations. La recherche ici est de pouvoir concilier les deux, pour plus de réalisme car dans la réalité, on est en mouvement tout en subissant l&#8217;environnement. Parfois, ça donne des résultats étonnants.<br />
</p>
<h2>Le Gameplay :</h2>
<p>Prototypes pour voir ce que va donner un shooter sur rail.<br />
</p>
<h2>Destruction de mesh :</h2>
<p>L&#8217;essentiel de l&#8217;attrait du jeu viendra du fait de pouvoir découper les zombies à loisir et de les voir réagir de manière réaliste aux coups qu&#8217;on leur portera. Recherches sanglantes !<br />
</p>
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