Tag: prototyping
Play Mr.Elements
by Christophe on April 19th, 2010, under Mr Elements
Fun with the Terrain Engine!
by admin on April 24th, 2008, under Blo, Lab
We’ve started development of our next game, which means R&D time for me… yay! the best part!
After weeks of patient debugging, tuning and optimizing Besmashed, it feels good to be playing with Unity for what it does best: prototyping.
No more polished code and pixel-perfect GUI layouts: time for dirty 1-hour/day projects to get a feel of what we can squeeze out of the engine.
So while toying with the Terrain Engine, I came across Fractscape (a Unity-made terrain tool), which got me thinking of procedurally painting/terraforming the terrain, and other geekeries… then Chris came in, one thing lead to the other and bam, I find myself doing a pong… with the Terrain Engine.
Not that I’m that obsessed with pong (or am I?), it’s just the “hello world” of gaming. Anyway, here goes…
(click to activate)
© Gamepulp 2007 – Created with Unity »
Please note:
- this demo needs the Unity plugin to run -don’t worry, if you haven’t got it yet it will auto-install smoothly.
- on Windows, the textures don’t move, only the heights… works fine on Mac though… maybe that because I’m using unsupported methods?
The cool thing: I don’t care
! ah, the joy of prototyping…
