Voodoo Zombies

by Christophe on October 23rd, 2009, under Zombie Shooter

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The second step in prototyping : trying the gameplay.

We include mixing tests between character animations and the ragdoll setup. The purpose is to have probable movements, the nearest of animations made in Cheetah3D (inverse kinematics), on reacting models to physics and to impacts thanks to the ragdoll in Unity.
There are first graphic elements for buildings. The zombie will be completely remade.

At last, we can use one of musics created by Johan Holmström, who we recommend to all producers.

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